The Game
OBPlay is a competitive challenge card game designed to run inside your regular practice environment. It is not a standalone activity — it is a coaching tool that maps directly onto your season plan, period plan, and practice plan.
From the skills phase early in the season through to tactical competition prep, OBPlay gives you three distinct game modes that align with where your team is in training. Every challenge card can be tailored to match exactly what you are working on.
Game Modes
OBPlay adapts to your coaching objectives. Choose the mode that fits your training focus for the day.
Skill Cards
There are four Skill Card categories. Each category contains 20 challenges, ranging in difficulty from foundational to elite. Every card in every category can be customized by your coaching staff to align with your terminology, your standards, and your season focus.
Power Cards
Power Cards are strategic weapons available exclusively in Live Games mode. Each team holds two Power Cards at all times. They can be played at any point during live play and introduce real competitive pressure — mirroring the tactical complexity of actual game situations.
🎲 Coach Driven Challenges — How to Run
The coach curates the card deck before play begins. Only selected challenges are available — giving you precise control over the skill focus of the session.
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01Launch Coach Driven ChallengesFrom the home screen, tap Coach Driven Challenges and select game mode "Live Game" (teams get separate cards) or "Skill Comp" (both teams compete on same card).
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02Set Teams & Target ScoreEnter team names and select your target score.
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03Select Skill Categories & Challenge CardsSelect "Pick Cards". Toggle individual cards on or off within each skill category. Only active cards will be dealt during the game.
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04Run the Practice / ChallengeCoach can choose approach to announce challenges and start play. Cards from your selected categories are dealt and the game runs inside your normal practice flow.
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05Coach Verifies CompletionWhen a team completes a challenge, the coach confirms it and taps Complete. Points are awarded instantly. A fresh card from the same category is dealt.
🎯 Skill Challenges — How to Run
Both teams see the same card. First to complete it wins the points. High energy, clear focus.
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01Launch Skill CompetitionFrom the home screen, tap Skill Competition.
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02Set Teams and Target ScoreEnter team names and your target score.
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03Select Active CategoriesChoose which skill categories are in play. Power Cards are not used in Skill Competition mode.
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04Start Game & CompeteBoth teams compete on the same challenges for active categories.
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05First to Complete WinsThe first team to successfully execute the challenge earns the points. The coach confirms and taps Complete for that team. A new card is immediately dealt to both teams.
🏀 Live Games — How to Run
Full competitive mode. Private hands. Power Cards active. Mirrors real game pressure.
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01Launch Live GameFrom the home screen, tap Live Game.
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02Set Teams, Target Score & CategoriesEnter both team names, set the target score, and choose which skill categories (and Power Cards) are active.
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03Each Team Receives Their HandCards are dealt privately — each team holds one challenge card per active category, plus two Power Cards (if active). Teams should not reveal their cards to opponents.
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04Play Basketball, Work Your ChallengesTeams attempt their challenges secretly during live play. There are no announcements. Any challenge can be targeted at any moment within the normal flow of play.
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05Play a Power CardCoaches can determine conditions for playing Power Cards (example: stoppage in play, during time outs, etc.). Power Cards trigger immediately and their effect is applied to the game state.
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06Coach Verifies and ScoresWhen a team executes a challenge successfully, the coach confirms and taps Complete on that team's card. Points are awarded. A new challenge card is dealt to replace the completed card. First team to the target score wins.
Deck Manager — Manual Edits
The Deck Manager is your control centre for the entire card library. Access it any time from the home screen. Admin accounts have full edit permissions.
Every card in every category can be edited directly inside the app. Select the category tab, tap the card you want to edit, and update any of the following:
| Field | What to Change |
|---|---|
| Title | Rename the challenge to match your coaching language or terminology. |
| Description | Update the parameters, repetition counts, zone targets, or success criteria to fit your drill. |
| Difficulty Rating | Adjust the rating to reflect where your team is in their development. |
Save the card and the updated version is immediately active in all future games. Manual edits are ideal for fine-tuning individual cards to your specific team standards.
Deck Manager — Upload Templates
Instead of editing cards one at a time, you can build a complete set of challenge cards in a spreadsheet and upload the entire deck at once.
To Use the Upload Template
- Download the template from the Deck Manager — tap Upload → Download Template.
- Open in Excel or Google Sheets. Each row is one challenge card. Fill in the Category, Title, Description, and Difficulty for each card.
- Build as many versions as you need — a Skills Phase deck, a Tactics Phase deck, a Beginner deck, an Elite deck.
- Save each version as a separate file so you can switch between them throughout the season.
- Activate a deck: go to Deck Manager → Upload and select the file. The app replaces the current card set with your uploaded version.
Build your card decks at the start of the season alongside your period plans. Create one template per phase — Skills, Tactical, Competition Prep — so that your OBPlay challenges automatically mirror what your team is working on each week. As the season progresses, upload the appropriate deck and the game instantly reflects your current training focus.
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